寻常怪物资料(英文)
作者:Lib keeper      更新:2017-12-19 12:26      字数:95682

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Part V: A Fallout

Bestiary

These are samples of some of the

creatures you might find pros are

encouraged to make up their obat are

listed after the critter descriptions.

Abbreviations:

HP = Hit Points

SQ = Sequence

AC = Armor Class

DR = Damage Resistance

DT = Damage Threshold

AP = Action Points

XP = Experience Value

CC = Critical Chance

PR = Poison Resist

RR = Radiation Resist

GR = Gas Resist

Attacks: Type (% to hit, AP cost,

damage, special notes)

Rats

Byfar the most common creatures in the

not just referring to

the Ne), rats

and their relatives have done very selves since the bombs dropped.

There are plenty of the nasty, black

variety around, but radiation changed

some of these disease-ridden vermin into

fearsome creatures.

Giant Rat

This is basically a larger version of a

rat. Giant rats range in size from

about a foot - the size of a cat - to

almost a yard (meter) in length. They

are covered sticking out of

their rear end. They are not openly

hostile toans unless they are

hungry, but packs have been knoell blood. Giant

rats can be found pretty much anyal: 0 0

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 50%

RR: 20%

GR: 0/0

Attacks: Claeters long, are broain thing to fear in

encountering Rad Rats is that they are

slightly radioactive, and their little

clae of that to YOU.

Rad Rats are usually found around

sources of radioactivity.

HP: 10

SQ: 6

AP: 6

XP: 35

CC: 3%

AC: 5 DT DR

Normal: 0 0

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 60%

RR: 100%

GR: 0/50

Attacks: Claolerats

Molerats are a mix betoles and

rats. No one is sure ilar species, or an

even stranger union olerats range in size any 30

centimeters to a meter and a half; the

largest stand almost a meter at the

shoulder. They have mole-like faces and

are nearly blind in normal light; for

this reason, they are almost exclusively

found in caves. Lesser molerats are the

smaller version, Greater molerats are

the huge, ugly ones.

Lesser Molerat

HP: 15

SQ: 7

AP: 7

XP: 100

CC: 3%

AC: 9 DT DR

Normal: 1 5%

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 1 5%

PR: 50%

RR: 25%

GR: 0/0

Attacks: Claolerat

HP: 30

SQ: 9

AP: 9

XP: 400

CC: 5%

AC: 12 DT DR

Normal: 4 20%

Laser: 1 5%

Fire: 0 0

Plasma: 0 0

Explosion: 4 20%

PR: 60%

RR: 25%

GR: 0/25

Attacks: Claolerats, it

probably took some creative genetic

manipulation to make these critters.

Pigrats are large, ranging any

70 cm to almost 2 meters in length, and

incorporate the best (eaty around the

midsection. In fact, pigrats ake

exceptional livestock, if they azingly

resilient, and can be found almost

anyore and generally attack only to

protect their young or defend their

territory. If they are hungry, hoe very aggressive.

Lesser Pigrat

HP: 20

SQ: 7

AP: 7

XP: 200

CC: 4%

AC: 10 DT DR

Normal: 1 5%

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 1 5%

PR: 50%

RR: 30%

GR: 0/10

Attacks: Claal: 4 25%

Laser: 0 0

Fire: 2 10%

Plasma: 0 0

Explosion: 4 25%

PR: 70%

RR: 45%

GR: 0/20

Attacks: Claost numerous and adaptive of

all species that evolution spit upon

this planet, cockroaches existed on

every continent before the bs fleanaged to

hold on to their niche, especially in

ruins of cities to cra an inch

in length to 60 cm, but only the “giant”

variety is dangerous. They can be

encountered alone, but the most common –

and deadly – species travels in clusters

of 10-20 individuals. They do not make

a habit of attacking humans, but s of these creatures can easily

over a person or a small group.

Usually, cockroaches al: 3 30

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 100%

RR: 95%

GR: 80/100

Attacks: Mandible (60%, 3 AP, D:1d10,

Poison Type B)

Giant Ants

Giant Ants, or GiAnts, are simply

overgroep some

radioactive material near and anthill

and create this large, mutant creature.

GiAnts are black ants about 70

centimeters in length. Huge colonies of

these creatures exist under the earth,

and scouts are often found in caves.

GiAnts usually travel in parties of 5 to

10 insects. They ans on

sight, and enjoy eating corpses of the

dead.

HP: 15

SQ: 6

AP: 6

XP: 50

CC: 3%

AC: 2 DR DT

Normal: 0 0

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 100%

RR: 60%

GR: 60/90

Attacks: Mandibles (60%, 3 AP, D:1d6,

Poison Type A)

Mantis

These giant, mutant insects come from

the praying mantis, a creature nearly

extinct before the e a popular sight in the post-ericas, and are knoantis ans. Mantis

travel in ss of 15 or 20, and antis

HP: 10

SQ: 7

AP: 7

XP: 50

CC: 2%

AC: 5 DR DT

Normal: 0 0

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 75%

RR: 80%

GR: 60/90

Attacks: Mandible (70%, 3 AP, D: 1d6,

Poison Type B);

Clain

After the ost kinds of life from

pre-erica ost

unrecognizable forms. Coanaged to

escape that fate, for the most part,

except that only a very hardy breed

survived (or a cross betin are the main

source of beef and leather in the

ost

everye areas have vast

Brahmin ranches, rivaling the huge Texas

ranches of pre-es. Brahmin are

also used as pack animals, hauling

als and can survive on very little

food. They are tolerant of extreme

environmental conditions, mer‘s day as in are easily

distinguishable by their tors of herds of one-headed

Brahmin far in the east occasionally

make their rounds. Most people don‘t

subscribe to that hogin are almost alpt to defend themselves.

Brahmin

HP: 40

SQ: 6

AP: 6

XP: 50

CC: 2%

AC: 5 DR DT

Normal: 2 10%

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 2 10%

PR: 20%

RR: 30%

GR: 0/10

Attacks: Horn (75%, 3 AP, D:2d8, none)

Aliens

e from

another planet, or are some horrible

taterial found on

earth, is a question left to the

scientists. Since scientists are nomon. Somehoal

to hurt them much at all, nor does

beating on them elee

a

s

to suggest that these creatures are, in

fact, early products of FEV virus

research, but this rumor cannot be

verified.

Floaters

Floaters look a little like a jellyfish,

except they are solid and don‘t have

tentacles. Their flesh is a brooist and firm to the

touch. They have a stalk coming out of

ably the front of their

body, although there is no discernable

eye or sense orifice on their bodies.

At the end of the stalk is a flat,

dinner plate shaped area inlaid

around, even in areas of almost total

darkness. Floaters are usually around a

meter and a half in length, and are

narroing

that the sensory stalk is actually the

front of the creature). They float

any a half a meter to teters off of the ground. Floaters seem

to like dank, moist, dark places and are

often found in caves. Floaters seem to

attack indiscriminately, although it is

unclear ething more sinister.

Floaters attack by hitting things or.

They travel, al: 10 95%

Laser: 1 10%

Fire: 5 40%

Plasma: 1 10%

Explosion: 10 90%

PR: 80%

RR: 80%

GR: 100/90

Attacks: Stalk (80%, 3 AP, D:3d4, none)

Crauch like floaters,

preferring the same habitats and shoany of the same behavioral

characteristics. Instead of floating,

hoelike trail, not unlike

a snail. The stalk of a craore rare than

floaters, and are often only found one

or te in a pack of floaters.

Some have suggested that craay be

the female form of the floater species,

but there is nothing to confirm or deny

this.

Craal: 10 95%

Laser: 1 10%

Fire: 5 40%

Plasma: 1 10%

Explosion: 10 90%

PR: 90%

RR: 80%

GR: 100/100

Attacks: Stalk (90%, 3 AP, D:3d8, none)

Flailers

Flailers of ‘alien‘

life encountered, and are probably the

most common. Flailers are bipeds - that

is, they have teters tall. Their skin is also

moist, firm, and either bros‘ are

similar flat tentacles, each covered

ing out of its body, but no

eyes. Set near the bottom of the headknob

is a mouth filled ore and shoal: 10 95%

Laser: 1 10%

Fire: 5 40%

Plasma: 1 10%

Explosion: 10 90%

PR: 95%

RR: 100%

GR: 100/100

Attacks: Flail (90%, 3 AP, D:2d8, none)

Bite (90%, 3 AP, D:2d8, Poison

Type D)

Centaurs

Centaurs are an entirely different

animal. There are rumors that someone

ent

breeding lab made these tixing human and ‘alien‘

DNA together. Centaurs are light orange

ble a human

torso laying face- doselves on their six legs, each of

bles a human arm ally be, the torso extends upost the full length of another torso,

ending in a head that an. Centaurs are usually bald, and

one look at their face indicates that

the only thing they share ans is

the same basic appearance. Their eyes

are dull and glazed, and mouths often

hang open drooling. They attack either

by biting or beating the target etimes

observe adventurers. If they perceive

something as a threat, hoindedly attack it until it

dies.

HP: 60

SQ: 9

AP: 9

XP: 750

CC: 8%

AC: 25 DR DT

Normal: 10 95%

Laser: 1 10%

Fire: 5 40%

Plasma: 1 10%

Explosion: 10 90%

PR: 50%

RR: 80%

GR: 40/70

Attacks: Smon denizen of the the 50 cm to

2 meters in length, and range in color

from pale , and are tipped ost 15 cm long. Radscorpion tails

are considered valuable, since the

poade from a

distilled version of the venom inside

the sacs. Radscorpions can be

encountered in groups of up to 8, or

alone. They prefer shady areas, and can

often be found in canyons or caves.

Radscorpions are rarely encountered in

the open desert, or in areas of high

vegetation.

Lesser Radscorpion

HP: 25

SQ: 8

AP: 8

XP: 200

CC: 4%

AC: 7 DR DT

Normal: 1 5%

Laser: 0 0

Fire: 4 20%

Plasma: 0 0

Explosion: 1 5%

PR: 100%

RR: 25%

GR: 30/100

Attacks: Tail (70%, 4 AP, D:1d10, Poison

Type D)

Greater Radscorpion

HP: 35

SQ: 8

AP: 8

XP: 400

CC: 5%

AC: 10 DR DT

Normal: 1 5%

Laser: 0 0

Fire: 4 20%

Plasma: 0 0

Explosion: 1 5%

PR: 100%

RR: 50%

GR: 50/100

Attacks: Tail (80%, 4 AP, D:1d12, Poison

Type D)

anaged to survive

the ent. In addition to the

normal ‘Canis lupis‘ variety of Grey

erica. Domesticated dogs, ore resistant to radiation than

your average human, ‘turned feral‘ after

the bombs hit, and packs of them no the esticated pooches still out

there, and coyotes still make trouble

for domesticated animals like chickens.

ix bet tall at the

shoulder, and have a distinctive call.

They are highly social animals, and the

pack is based around a lead male, called

the ‘alpha.‘ The entire pack, except

for pregnant and nursing females, hunts,

often using highly refined tactics to

take doally do not stray

into each other‘s territory. als, or

humans - they ans and

their livestock, and five to

tal: 0 0

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 25%

RR: 15%

GR: 0/0

Attacks: Bite (80%, 3 AP, D:2d6, none)

Claember of the

ily, thought to be extinct since

the last ice age. It is unclear ilar creature, or

holdovers from the far north made their

e of the most

feared creatures in the ely rare, they

have been knoed guards and all. Dire

ainly for meat, and

although they avoid large human

settlements, they can and aller, undefended toall adults. Dire ost 2 meters at the shoulder,

and except for their size, look much

like their smaller cousins, the Grey

al: 5 40%

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 40%

RR: 20%

GR: 0/0

Attacks: Bite (90%, 3 AP, D:3d6, none)

Claaller than als, scavengers rather than hunters.

Coyotes aren‘t nearly as common as they

used to be, partially because they ran

out of food inished, partially

because ade good meals. Coyotes barely stand 1

meter at the shoulder, and are often

yelloostly found in deserts and

mountains, or any area e kind of cover, such as trees.

Unless mating, coyotes are almost alans unless

cornered and provoked. They pt to take doal: 0 0

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 20%

RR: 10%

GR: 0/0

Attacks: Bite (70%, 3 AP, D:1d8, none)

Feral Dogs

Man‘s best friend aster

did not have. fallout, millions of

canines e from.

Inevitably, some escaped their houses

and backyards, forming groups not unlike

e feral, interbreeding ans

that supplied them for eons. A feral dog pack

operates much like a ale leader and any 5 to 25 members. Feral dogs tend

to be smaller than e in

almost any color and shape that normal

mutts do. They live anyans for the most

part, feral dogs can usually be found

closer to cities and toans unless starving or provoked.

HP: 20

SQ: 6

AP: 6

XP: 100

CC: 4%

AC: 3 DR DT

Normal: 0 0

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 20%

RR: 10%

GR: 0/0

Attacks: Bite (70%, 3 AP, D:1d8, none)

Dog

elly beast as a companion? They are

intensely loyal and love you

unconditionally, and can do many useful

things like fetching items from

radioactive areas and leading blind

people around. Dogs can be found

anyans. They come in

all sizes and colors, and aster.

HP: 20

SQ: 6

AP: 6

XP: 100

CC: 3%

AC: 5 DR DT

Normal: 0 0

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 18%

RR: 8%

GR: 0/0

Attacks: Bite (80%, 3 AP, D:2d6, roll

against dex. to avoid knockdoindless

monsters, deathclautated

lizard. They stand almost 275 cm tall,

and have large arms that end in e. Their skin is reptilian and

ranges in color from light broost black. Deathclae have even learned to

imitate human speech in order to

communicate ore like a parrot‘s reproduction

rather than actually ‘speaking.‘

Deathclaong humans, passing

for mutants or half-mutants, in order to

learn about our society. There doesn‘t

seem to be any large structure to the

deathclaall tribes of 20 to 200.

Deathclaost alore, unless they are

scouts, and then they almediately

attack humans, but many of them have

groistrust people, and rightly

so, since it any humans still vie as monsters, if they are aal: 4 40%

Laser: 0 0

Fire: 4 40%

Plasma: 0 0

Explosion: 4 40%

PR: 80%

RR: 60%

GR: 0/40

Attacks: Claour, but this species of

plant is certainly a nasty customer. It

groost anyong other plants so it can blend

in and ambush its prey. It stands about

2 meters tall and has a ‘floutated from. ovement

and heat, it its ‘flooving, it orous, meeting

five or six of these plants is no

laughing matter. They usually groore

dangerous than one, and at least one of

them is guaranteed a meal. Spitting

plants attack anything that is and

moves. Note that spitting plants cannot

move - they are, literally, planted.

Their spikes do 1d6 points of damage and

have an effective range of 8 meters.

Spitting Plant

HP: 50

SQ: 8

AP: 8

XP: 100

CC: 2%

AC: 5 DR DT

Normal: 0 0

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 100%

RR: 95%

GR: 100/100

Attacks: Thorn (75%, 4 AP, D:1d6, none)

Geckos

A mutation of the smaller pre-e

places, although a pack of them can

easily kill one or t

tall, and the larger, more dangerous

Golden Gecko is about 180 cm tall. They

travel in packs of any 4 to 20

animals.

Gecko

HP: 30

SQ: 7

AP: 7

XP: 150

CC: 2%

AC: 5 DR DT

Normal: 1 10%

Laser: 0 0

Fire: 0 0

Plasma: 0 0

Explosion: 0 0

PR: 80%

RR: 75%

GR: 0/10

Attacks: Claal: 3 30%

Laser: 0 0

Fire: 3 30%

Plasma: 0 0

Explosion: 2 10%

PR: 80%

RR: 80%

GR: 0/20

Attacks: Claal: 5 50%

Laser: 0 0

Fire: 5 50%

Plasma: 0 0

Explosion: 2 10%

PR: 100%

RR: 100%

GR: 0/50

Attacks: Claw (90%, 3 AP, D:1d12, none)

Bite (85%, 4 AP, D:1d20, none)

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