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Part V: A Fallout
Bestiary
These are samples of some of the
creatures you might find pros are
encouraged to make up their obat are
listed after the critter descriptions.
Abbreviations:
HP = Hit Points
SQ = Sequence
AC = Armor Class
DR = Damage Resistance
DT = Damage Threshold
AP = Action Points
XP = Experience Value
CC = Critical Chance
PR = Poison Resist
RR = Radiation Resist
GR = Gas Resist
Attacks: Type (% to hit, AP cost,
damage, special notes)
Rats
Byfar the most common creatures in the
not just referring to
the Ne), rats
and their relatives have done very selves since the bombs dropped.
There are plenty of the nasty, black
variety around, but radiation changed
some of these disease-ridden vermin into
fearsome creatures.
Giant Rat
This is basically a larger version of a
rat. Giant rats range in size from
about a foot - the size of a cat - to
almost a yard (meter) in length. They
are covered sticking out of
their rear end. They are not openly
hostile toans unless they are
hungry, but packs have been knoell blood. Giant
rats can be found pretty much anyal: 0 0
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 50%
RR: 20%
GR: 0/0
Attacks: Claeters long, are broain thing to fear in
encountering Rad Rats is that they are
slightly radioactive, and their little
clae of that to YOU.
Rad Rats are usually found around
sources of radioactivity.
HP: 10
SQ: 6
AP: 6
XP: 35
CC: 3%
AC: 5 DT DR
Normal: 0 0
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 60%
RR: 100%
GR: 0/50
Attacks: Claolerats
Molerats are a mix betoles and
rats. No one is sure ilar species, or an
even stranger union olerats range in size any 30
centimeters to a meter and a half; the
largest stand almost a meter at the
shoulder. They have mole-like faces and
are nearly blind in normal light; for
this reason, they are almost exclusively
found in caves. Lesser molerats are the
smaller version, Greater molerats are
the huge, ugly ones.
Lesser Molerat
HP: 15
SQ: 7
AP: 7
XP: 100
CC: 3%
AC: 9 DT DR
Normal: 1 5%
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 1 5%
PR: 50%
RR: 25%
GR: 0/0
Attacks: Claolerat
HP: 30
SQ: 9
AP: 9
XP: 400
CC: 5%
AC: 12 DT DR
Normal: 4 20%
Laser: 1 5%
Fire: 0 0
Plasma: 0 0
Explosion: 4 20%
PR: 60%
RR: 25%
GR: 0/25
Attacks: Claolerats, it
probably took some creative genetic
manipulation to make these critters.
Pigrats are large, ranging any
70 cm to almost 2 meters in length, and
incorporate the best (eaty around the
midsection. In fact, pigrats ake
exceptional livestock, if they azingly
resilient, and can be found almost
anyore and generally attack only to
protect their young or defend their
territory. If they are hungry, hoe very aggressive.
Lesser Pigrat
HP: 20
SQ: 7
AP: 7
XP: 200
CC: 4%
AC: 10 DT DR
Normal: 1 5%
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 1 5%
PR: 50%
RR: 30%
GR: 0/10
Attacks: Claal: 4 25%
Laser: 0 0
Fire: 2 10%
Plasma: 0 0
Explosion: 4 25%
PR: 70%
RR: 45%
GR: 0/20
Attacks: Claost numerous and adaptive of
all species that evolution spit upon
this planet, cockroaches existed on
every continent before the bs fleanaged to
hold on to their niche, especially in
ruins of cities to cra an inch
in length to 60 cm, but only the “giant”
variety is dangerous. They can be
encountered alone, but the most common –
and deadly – species travels in clusters
of 10-20 individuals. They do not make
a habit of attacking humans, but s of these creatures can easily
over a person or a small group.
Usually, cockroaches al: 3 30
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 100%
RR: 95%
GR: 80/100
Attacks: Mandible (60%, 3 AP, D:1d10,
Poison Type B)
Giant Ants
Giant Ants, or GiAnts, are simply
overgroep some
radioactive material near and anthill
and create this large, mutant creature.
GiAnts are black ants about 70
centimeters in length. Huge colonies of
these creatures exist under the earth,
and scouts are often found in caves.
GiAnts usually travel in parties of 5 to
10 insects. They ans on
sight, and enjoy eating corpses of the
dead.
HP: 15
SQ: 6
AP: 6
XP: 50
CC: 3%
AC: 2 DR DT
Normal: 0 0
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 100%
RR: 60%
GR: 60/90
Attacks: Mandibles (60%, 3 AP, D:1d6,
Poison Type A)
Mantis
These giant, mutant insects come from
the praying mantis, a creature nearly
extinct before the e a popular sight in the post-ericas, and are knoantis ans. Mantis
travel in ss of 15 or 20, and antis
HP: 10
SQ: 7
AP: 7
XP: 50
CC: 2%
AC: 5 DR DT
Normal: 0 0
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 75%
RR: 80%
GR: 60/90
Attacks: Mandible (70%, 3 AP, D: 1d6,
Poison Type B);
Clain
After the ost kinds of life from
pre-erica ost
unrecognizable forms. Coanaged to
escape that fate, for the most part,
except that only a very hardy breed
survived (or a cross betin are the main
source of beef and leather in the
ost
everye areas have vast
Brahmin ranches, rivaling the huge Texas
ranches of pre-es. Brahmin are
also used as pack animals, hauling
als and can survive on very little
food. They are tolerant of extreme
environmental conditions, mer‘s day as in are easily
distinguishable by their tors of herds of one-headed
Brahmin far in the east occasionally
make their rounds. Most people don‘t
subscribe to that hogin are almost alpt to defend themselves.
Brahmin
HP: 40
SQ: 6
AP: 6
XP: 50
CC: 2%
AC: 5 DR DT
Normal: 2 10%
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 2 10%
PR: 20%
RR: 30%
GR: 0/10
Attacks: Horn (75%, 3 AP, D:2d8, none)
Aliens
e from
another planet, or are some horrible
taterial found on
earth, is a question left to the
scientists. Since scientists are nomon. Somehoal
to hurt them much at all, nor does
beating on them elee
a
s
to suggest that these creatures are, in
fact, early products of FEV virus
research, but this rumor cannot be
verified.
Floaters
Floaters look a little like a jellyfish,
except they are solid and don‘t have
tentacles. Their flesh is a brooist and firm to the
touch. They have a stalk coming out of
ably the front of their
body, although there is no discernable
eye or sense orifice on their bodies.
At the end of the stalk is a flat,
dinner plate shaped area inlaid
around, even in areas of almost total
darkness. Floaters are usually around a
meter and a half in length, and are
narroing
that the sensory stalk is actually the
front of the creature). They float
any a half a meter to teters off of the ground. Floaters seem
to like dank, moist, dark places and are
often found in caves. Floaters seem to
attack indiscriminately, although it is
unclear ething more sinister.
Floaters attack by hitting things or.
They travel, al: 10 95%
Laser: 1 10%
Fire: 5 40%
Plasma: 1 10%
Explosion: 10 90%
PR: 80%
RR: 80%
GR: 100/90
Attacks: Stalk (80%, 3 AP, D:3d4, none)
Crauch like floaters,
preferring the same habitats and shoany of the same behavioral
characteristics. Instead of floating,
hoelike trail, not unlike
a snail. The stalk of a craore rare than
floaters, and are often only found one
or te in a pack of floaters.
Some have suggested that craay be
the female form of the floater species,
but there is nothing to confirm or deny
this.
Craal: 10 95%
Laser: 1 10%
Fire: 5 40%
Plasma: 1 10%
Explosion: 10 90%
PR: 90%
RR: 80%
GR: 100/100
Attacks: Stalk (90%, 3 AP, D:3d8, none)
Flailers
Flailers of ‘alien‘
life encountered, and are probably the
most common. Flailers are bipeds - that
is, they have teters tall. Their skin is also
moist, firm, and either bros‘ are
similar flat tentacles, each covered
ing out of its body, but no
eyes. Set near the bottom of the headknob
is a mouth filled ore and shoal: 10 95%
Laser: 1 10%
Fire: 5 40%
Plasma: 1 10%
Explosion: 10 90%
PR: 95%
RR: 100%
GR: 100/100
Attacks: Flail (90%, 3 AP, D:2d8, none)
Bite (90%, 3 AP, D:2d8, Poison
Type D)
Centaurs
Centaurs are an entirely different
animal. There are rumors that someone
ent
breeding lab made these tixing human and ‘alien‘
DNA together. Centaurs are light orange
ble a human
torso laying face- doselves on their six legs, each of
bles a human arm ally be, the torso extends upost the full length of another torso,
ending in a head that an. Centaurs are usually bald, and
one look at their face indicates that
the only thing they share ans is
the same basic appearance. Their eyes
are dull and glazed, and mouths often
hang open drooling. They attack either
by biting or beating the target etimes
observe adventurers. If they perceive
something as a threat, hoindedly attack it until it
dies.
HP: 60
SQ: 9
AP: 9
XP: 750
CC: 8%
AC: 25 DR DT
Normal: 10 95%
Laser: 1 10%
Fire: 5 40%
Plasma: 1 10%
Explosion: 10 90%
PR: 50%
RR: 80%
GR: 40/70
Attacks: Smon denizen of the the 50 cm to
2 meters in length, and range in color
from pale , and are tipped ost 15 cm long. Radscorpion tails
are considered valuable, since the
poade from a
distilled version of the venom inside
the sacs. Radscorpions can be
encountered in groups of up to 8, or
alone. They prefer shady areas, and can
often be found in canyons or caves.
Radscorpions are rarely encountered in
the open desert, or in areas of high
vegetation.
Lesser Radscorpion
HP: 25
SQ: 8
AP: 8
XP: 200
CC: 4%
AC: 7 DR DT
Normal: 1 5%
Laser: 0 0
Fire: 4 20%
Plasma: 0 0
Explosion: 1 5%
PR: 100%
RR: 25%
GR: 30/100
Attacks: Tail (70%, 4 AP, D:1d10, Poison
Type D)
Greater Radscorpion
HP: 35
SQ: 8
AP: 8
XP: 400
CC: 5%
AC: 10 DR DT
Normal: 1 5%
Laser: 0 0
Fire: 4 20%
Plasma: 0 0
Explosion: 1 5%
PR: 100%
RR: 50%
GR: 50/100
Attacks: Tail (80%, 4 AP, D:1d12, Poison
Type D)
anaged to survive
the ent. In addition to the
normal ‘Canis lupis‘ variety of Grey
erica. Domesticated dogs, ore resistant to radiation than
your average human, ‘turned feral‘ after
the bombs hit, and packs of them no the esticated pooches still out
there, and coyotes still make trouble
for domesticated animals like chickens.
ix bet tall at the
shoulder, and have a distinctive call.
They are highly social animals, and the
pack is based around a lead male, called
the ‘alpha.‘ The entire pack, except
for pregnant and nursing females, hunts,
often using highly refined tactics to
take doally do not stray
into each other‘s territory. als, or
humans - they ans and
their livestock, and five to
tal: 0 0
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 25%
RR: 15%
GR: 0/0
Attacks: Bite (80%, 3 AP, D:2d6, none)
Claember of the
ily, thought to be extinct since
the last ice age. It is unclear ilar creature, or
holdovers from the far north made their
e of the most
feared creatures in the ely rare, they
have been knoed guards and all. Dire
ainly for meat, and
although they avoid large human
settlements, they can and aller, undefended toall adults. Dire ost 2 meters at the shoulder,
and except for their size, look much
like their smaller cousins, the Grey
al: 5 40%
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 40%
RR: 20%
GR: 0/0
Attacks: Bite (90%, 3 AP, D:3d6, none)
Claaller than als, scavengers rather than hunters.
Coyotes aren‘t nearly as common as they
used to be, partially because they ran
out of food inished, partially
because ade good meals. Coyotes barely stand 1
meter at the shoulder, and are often
yelloostly found in deserts and
mountains, or any area e kind of cover, such as trees.
Unless mating, coyotes are almost alans unless
cornered and provoked. They pt to take doal: 0 0
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 20%
RR: 10%
GR: 0/0
Attacks: Bite (70%, 3 AP, D:1d8, none)
Feral Dogs
Man‘s best friend aster
did not have. fallout, millions of
canines e from.
Inevitably, some escaped their houses
and backyards, forming groups not unlike
e feral, interbreeding ans
that supplied them for eons. A feral dog pack
operates much like a ale leader and any 5 to 25 members. Feral dogs tend
to be smaller than e in
almost any color and shape that normal
mutts do. They live anyans for the most
part, feral dogs can usually be found
closer to cities and toans unless starving or provoked.
HP: 20
SQ: 6
AP: 6
XP: 100
CC: 4%
AC: 3 DR DT
Normal: 0 0
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 20%
RR: 10%
GR: 0/0
Attacks: Bite (70%, 3 AP, D:1d8, none)
Dog
elly beast as a companion? They are
intensely loyal and love you
unconditionally, and can do many useful
things like fetching items from
radioactive areas and leading blind
people around. Dogs can be found
anyans. They come in
all sizes and colors, and aster.
HP: 20
SQ: 6
AP: 6
XP: 100
CC: 3%
AC: 5 DR DT
Normal: 0 0
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 18%
RR: 8%
GR: 0/0
Attacks: Bite (80%, 3 AP, D:2d6, roll
against dex. to avoid knockdoindless
monsters, deathclautated
lizard. They stand almost 275 cm tall,
and have large arms that end in e. Their skin is reptilian and
ranges in color from light broost black. Deathclae have even learned to
imitate human speech in order to
communicate ore like a parrot‘s reproduction
rather than actually ‘speaking.‘
Deathclaong humans, passing
for mutants or half-mutants, in order to
learn about our society. There doesn‘t
seem to be any large structure to the
deathclaall tribes of 20 to 200.
Deathclaost alore, unless they are
scouts, and then they almediately
attack humans, but many of them have
groistrust people, and rightly
so, since it any humans still vie as monsters, if they are aal: 4 40%
Laser: 0 0
Fire: 4 40%
Plasma: 0 0
Explosion: 4 40%
PR: 80%
RR: 60%
GR: 0/40
Attacks: Claour, but this species of
plant is certainly a nasty customer. It
groost anyong other plants so it can blend
in and ambush its prey. It stands about
2 meters tall and has a ‘floutated from. ovement
and heat, it its ‘flooving, it orous, meeting
five or six of these plants is no
laughing matter. They usually groore
dangerous than one, and at least one of
them is guaranteed a meal. Spitting
plants attack anything that is and
moves. Note that spitting plants cannot
move - they are, literally, planted.
Their spikes do 1d6 points of damage and
have an effective range of 8 meters.
Spitting Plant
HP: 50
SQ: 8
AP: 8
XP: 100
CC: 2%
AC: 5 DR DT
Normal: 0 0
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 100%
RR: 95%
GR: 100/100
Attacks: Thorn (75%, 4 AP, D:1d6, none)
Geckos
A mutation of the smaller pre-e
places, although a pack of them can
easily kill one or t
tall, and the larger, more dangerous
Golden Gecko is about 180 cm tall. They
travel in packs of any 4 to 20
animals.
Gecko
HP: 30
SQ: 7
AP: 7
XP: 150
CC: 2%
AC: 5 DR DT
Normal: 1 10%
Laser: 0 0
Fire: 0 0
Plasma: 0 0
Explosion: 0 0
PR: 80%
RR: 75%
GR: 0/10
Attacks: Claal: 3 30%
Laser: 0 0
Fire: 3 30%
Plasma: 0 0
Explosion: 2 10%
PR: 80%
RR: 80%
GR: 0/20
Attacks: Claal: 5 50%
Laser: 0 0
Fire: 5 50%
Plasma: 0 0
Explosion: 2 10%
PR: 100%
RR: 100%
GR: 0/50
Attacks: Claw (90%, 3 AP, D:1d12, none)
Bite (85%, 4 AP, D:1d20, none)
;